Role workflow

Mainloop for Game Designers: organize design decisions

Mainloop helps game designers move from loose ideas into reviewable decisions: intent, loops, mechanics, systems, open questions, and iteration inside a living GDD.

Create my GDD as a game designer

Day to day

What improves day to day

A game designer's daily work mixes ideas, feedback, balance, scope changes, and open decisions. Mainloop gives each part a place without losing how they relate.

  • High concept, pillars, and tone
  • What the player does and why they repeat it
  • Mechanics with rules, limits, and feedback
  • Systems that depend on each other

Daily board

Daily workflow inside Mainloop

  1. 01

    Capture intent and doubts

    Use Essentials and Freeboard to separate vision, references, doubts, and early decisions.

  2. 02

    Define loops and mechanics

    Clarifying repetition, action, rule, reward, and feedback avoids features without purpose.

  3. 03

    Connect systems

    Systems helps review progression, resources, economy, combat, or abilities as related parts.

  4. 04

    Iterate with context

    When something changes, the GDD still shows which other parts may need review.

Frequently asked questions

Does Mainloop decide the design for the game designer?

No. It helps organize, detect gaps, and review connections. Final judgment remains with the designer.

Does it help when the project changes often?

Yes. The GDD is editable and helps review decisions when mechanics, systems, or levels change.

What should be documented first?

Vision, player goal, pillars, and main experience. Then mechanics and systems.

Design with more visible decisions

Use Mainloop to separate ideas, rules, systems, and open questions without losing how each part connects.

Create my GDD as a game designer