Think
Define the concept, genre, core loop, fantasy, and first design decisions.

Mainloop helps game teams turn ideas into a living GDD with AI support, keeping game design decisions clear, connected, and ready to evolve.
Mainloop is a tool for game designers, level designers, and developers to create and maintain a living game design document. Use AI as support to structure ideas, work in modules, connect mechanics, systems, and levels, and move forward without turning design into dead documentation.
Structure decisions, mechanics, and game systems inside a living game design document.
A useful GDD separates design into clear parts while keeping the connections between them visible. Mainloop organizes those parts into modules so you can work on vision, mechanics, systems, levels, puzzles, blockouts, and production without losing context.
A complete view of the design, without losing the details.

When a mechanic changes, systems, levels, progression, and rules may change too. If the GDD does not show those connections, the design can start breaking without it being obvious.
Mainloop helps keep those decisions connected so you can review which parts of the design are affected.

Notes, chats, documents, references, and old versions make understanding the real state of the design take more energy than designing.
Mainloop centralizes design in clear modules so the GDD stays useful during iteration.

A static GDD becomes obsolete when the project changes. If nobody updates it, it stops being a design tool.
Mainloop treats the GDD as living, editable documentation connected to the real process.
Game design is not linear. Mainloop helps keep relationships between decisions, mechanics, systems, and levels visible.
Define the concept, genre, core loop, fantasy, and first design decisions.
Turn the idea into a clear, connected game design document that can grow.
Adjust systems, levels, and mechanics without losing design consistency.
Review the impact of every change before it reaches production.
Explore how Mainloop helps organize GDDs, level documentation, role-based decisions, and game design workflow without losing creative context.
Learn how to create a useful GDD to organize vision, mechanics, systems, levels, and design decisions.
Explore GDDCreate a useful LDD that connects intent, spatial structure, mechanics, and progression.
View LDDOrganize loops, mechanics, systems, and design decisions as a coherent working foundation.
For game designersConnect areas, levels, blockouts, puzzles, and progression with the rest of the GDD.
For level designersTurn design decisions into clearer context before implementation starts.
For developersMove from initial idea to living documentation, organized modules, and design ready to move forward.
Mainloop workflowWhen a game grows, design becomes fragmented. Ideas stay in notes, mechanics change, systems contradict each other, and levels lose intention.
The problem is not writing more documentation: it is keeping a clear source of decisions.
Mainloop exists to sustain that clarity. It does not replace the designer’s judgment.
It makes it more visible, organized, and easier to review.
Living documentation so the design can move forward without losing context.

Real processes, design decisions, and lessons from building Mainloop