MainloopAI

AI Game Design Tool

Enhance game design with an AI game design tool inside a living GDD that connects mechanics, systems, and levels. AI is optional: you design and decide.

Optional AI · Living GDD · Connected modules · Development export

Choose how to begin

  1. Your own ideaStart from an idea, mechanic, or core you already have.
  2. Sample projectExplore a ready-made foundation and learn the workflow.
  3. Ideas with MainloopAsk for starting concepts based on your direction.
  4. Guided questionsDefine the project step by step with a simple guide.

Game designers, level designers, and game developers work through every decision in one modular, connected GDD.

CHOOSE YOUR EXPERIENCE OF DESIGN

Modular GDD

One GDD, two ways to design

Switch between the complete system view and its working modules.

One living GDD, one source

Modules for designing every part of the game

Mainloop organizes design using the same categories as the app: Base, Design, Levels, and Development. Each module can evolve without forcing you to rewrite the whole GDD.
Active module: Living GDD. The central source where every decision stays connected to the full game.

What each GDD module covers

The view summarizes the relationships. Every module stays part of the same Game Design Document, so you can review one category without losing the complete design context.

Prototype

Defines the first playable base: scope, test, hypothesis, and the minimum needed to validate the idea.

Why Mainloop

Design changes. Context should not get lost.

Three frictions appear in almost every project. Mainloop turns them into visible relationships and decisions you can follow.
What happens

One decision pulls on the rest

A mechanic changes, and systems, levels, progression, and rules may need to change with it.

What changes with Mainloop

Mainloop shows those relationships so you know what to review before the design loses coherence.

What happens

Decisions become scattered

Ideas, references, and agreements spread across notes, chats, documents, and old versions.

What changes with Mainloop

Everything returns to connected modules: one source for understanding the real state of the game.

What happens

The document falls behind

A static GDD stops reflecting the game as soon as scope, playtests, or implementation change.

What changes with Mainloop

The living GDD evolves with your decisions and preserves useful context for design and development.

How it works

From the first idea to clear development materials

Mainloop turns scattered decisions into a modular design system. Every change returns to the same source, so the detail of one module never loses its connection to the full game.
  1. Idea
  2. GDD
  3. Validation
  4. Prototype
  5. Tasks
  6. Iteration
01

Capture the idea

The process can start with your own idea or an initial AI proposal based on your goals and references.

02

Structure the GDD

Organize essentials, loops, mechanics, systems, levels, and open decisions into clear modules.

03

Validate coherence

Review contradictions, weak links, risks, and design areas that need more definition.

04

Move into tasks

Turn mature decisions into tasks and exportable materials with useful context for development.

05

Iterate without losing source

What changes in prototype or development returns to the GDD so it stays alive.

06

Share clarity

Use one visual, modular source to align design, levels, and development.

Read the GDD and LDD guide
Included with personal plans and Studios

You don't chat with an AI. You work with Loopa.

Your creative teammate, by voice or text. She works with your open project, module and selection to explore ideas and help you move forward.

  • Ask for guidance, analysis, or a second opinion grounded in your game's real context
  • Give her a direction and she prepares the proposal in the right GDD module
  • Say ‘apply it’: she applies the proposal to your draft and closes the card, without extra requests
See plansFree trial: 1 min per workday, up to 3 min/month of conversation · Indie: 30 min/month · Pro: 90 · Final Boss: 180 · Studio: 120 shared

Roles

One clear design source for every role

Game designers, level designers, and developers work from the same living GDD, with the context and decisions each role needs.
01
Game design

Game designers

Plan and document intent, loops, mechanics, systems, and open questions without losing how each decision relates to the rest.

  • Define pillars and core loop
  • Turn ideas into rules
  • Review coherence across systems
02
Level design

Level designers

Connect the planning of areas, levels, blockouts, puzzles, and pacing with the rest of the GDD so every space has intent.

  • Define level goals
  • Relate layout and mechanics
  • Validate progression and pacing
03
Development

Game developers

Get design documentation with the rules, dependencies, and context needed to implement without reconstructing the original intent.

  • Review rules and dependencies
  • Turn decisions into tasks
  • Export materials for development
Collaborative design that evolves

Your game studio, powered by AI.

Design together, evolve every module, and sync changes safely in one shared GDD.

  • 2 members included
  • 2 active games included
  • 100 AI queries per month
  • Shared Loopa: up to 120 min/month
  • Add capacity only when you need it
  • Automatic Studio rank from Rookie to Infinite
Game studio baseUS$19.99/month

A simple subscription keeps your game studio active. Add members, games, or AI as your team grows.

You see the total before paying. Only the billing owner can change capacity.
ACADEMY

Learn by making

You do not complete courses. You build capability.

Choose what you want to be able to do. Academy builds a practical, grounded, verifiable Loop around that outcome.

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Real processes, design decisions, and lessons from building Mainloop

Game design without the hype

Experiments, mistakes, and frameworks applied to game design, systems, and connected GDDs

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